I have written several plugins for Cinema4D - a quick overview is provided here.
These plugins are only available from my company lots of pixels ltd.
For full details click on the plugin names below.
A very powerful procedural modelling and animation system that lets you build with meshes rather than with
vertices and polygons. Works in two modes - 'Immediate mode' for rapid workflow when you know exactly what you want,
and 'Object mode' for when you want maximum flexibility, and for when you need advanced animation. Check the main page
for samples, training videos, and full tutorial manual.
(for C4D R6 or later)
A simple to use modelling tool which lets you rapidly change the flow of your meshes by spinning shared edges
of adjacent polygons, or spinning all polygons around a single vertex. Can be used on textured models
without disturbing existing UVW mappings.
(for C4D R8 only)
Ever been frustrated by the complete lack of control over the modelling axes in C4D? This plugin is the solution!
With this plugin you gain complete control over the modelling axes, allowing you to rotate and scale selections
relative to any arbitrary axis position/orientation. The plugin also includes tools to easily place/align
the modelling axes based on selections (with optional alignment to vertex, edge and polygon normals). Multiple
useful axes positions/alignments can be stored, for easy re-use. Finally, a set of tools is provided that allows an
entire object to be moved/rotated such that the selected part of the object is placed in a particular location, rather
than the object's centre. A demo version is available at www.lotsofpixels.com
FREE! (for C4D R6 or later)
A handy tool for finding problems in your meshes. It can detect lots of different
types of problems with geometry, which can cause shading or subdivision
artefacts, and other troubles.